Locked chest
On this page
Use a Lockpick to open a locked chest. Success creates a personal loot share. The chest then has a shared cooldown. Lockpick breakage is rolled separately on every paid attempt, including successful attempts; talents and equipment can reduce its base chance.
Getting started
Use a Lockpick to open a locked chest. Success creates a personal loot share. The chest then has a shared cooldown. Lockpick breakage is rolled separately on every paid attempt, including successful attempts; talents and equipment can reduce its base chance. Meet Thieving 1 before attempting this activity.
Find it in the world
- Locked chest — source 1Authored locked chest position
- Locked chest — source 2Authored locked chest position
- Locked chest — source 3Authored locked chest position
Source-coordinate schematic. Building and area pins are reference points; terrain, doorways and walkable paths are not drawn. Characters can move during their routines.
Gathering results
| Ember shard | 1 | 50% |
| Healing draught | 1 | 10%; Standard and Fine quality equally likely |
| Wild herbs | 1–2 | Always |
| Seeds | 2–5 | Always |
| Box of scraps | 1 | 1/8 (12.5%) |
| Wooden sticks | 1–3 | One of five equally likely basic materials (20% each) |
| Plant fibre | 1–3 | One of five equally likely basic materials (20% each) |
| Feathers | 1–3 | One of five equally likely basic materials (20% each) |
| Iron ore | 1–3 | One of five equally likely basic materials (20% each) |
| Empty vial | 1–3 | One of five equally likely basic materials (20% each) |
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
resource:locked-chest- Content status
- Current F0 test world; not final world canon
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Content status
- Current F0 test world; not final world canon
- Skill
- Thieving
- Required level
- 1
- Base attempt time (seconds)
- 2.333333
- Shared cooldown (seconds)
- 180
- Base Lockpick break chance per attempt
- 15%
- XP on failure
- 2
- XP on success
- 20
- Gold on success
- 8–16
Source files
Source/FantasyBenchmark/RPGAtlas.cppSource/FantasyBenchmark/RPGSettlementLayout.hSource/FantasyBenchmark/RPGThievingChest.cppWiki/tools/player_guides.py