NPCCurrent prototype

Veyra Noll

Veyra Noll is the curiosity dealer at Camp-4 in the current test world.

Getting started

Find Veyra Noll at Camp-4 in Traders Camp. Their role is curiosity dealer. Use the daily-routine waypoints if they have moved; the game-clock time is a destination schedule and walking or interruptions can delay arrival. Open the shop to check current shared stock before gathering purchase money. An item accepted for sale is not necessarily stocked for purchase. Conversation options depend on quest progress; check the linked request before bringing its hand-in items. This trader also receives occasional imported shipments; the cargo list below is a possible selection, not simultaneous stock. Each account can buy one complete bundle of a selected shipment.

Getting started
Veyra: Rhea might recognise the work on thisOffers quest
Let us trade.Browse current shop stock
Quietstep TonicPossible import: 5 for 450 coins
Astral ReveriePossible import: 3 for 1050 coins
Silvermind ElixirPossible import: 3 for 720 coins
Blackstone DistillatePossible import: 3 for 1350 coins
Starwell RingPossible import: 1 for 5500 coins
Blackkey RingPossible import: 1 for 7200 coins
Grandmaster's PrismPossible import: 1 for 18000 coins

Plan a shopping stop

Suggestion: bring a replacement supply for the activity you intend to repeat. Check the current stock and quality before confirming a purchase; rotating material offers and beginner stock follow separate refill rules.

Plan a shopping stop
Ashes3 / 4
Raw arcane crystal15 / 2
Uncut Quartz12 / 3
World guide

Find it in the world

Veyra Noll: source-coordinate schematic1: Traders Camp. Campfire reference point. Positions use world X and Y. This schematic does not draw terrain or walkable paths.SOURCE COORDINATESWorld X → · World Y ↑Traders Camp — Campfire reference point1
  1. Campfire reference point

Source-coordinate schematic. Building and area pins are reference points; terrain, doorways and walkable paths are not drawn. Characters can move during their routines.

Quests and requests

Quests and requests
Veyra: Rhea might recognise the work on thisRhea might recognise the work on this setting. Ask about the metalwork. We can leave its alleged wonders out of the conversation.

Buy from this merchant

Standard quality beginner stock is shared between online players. Its capped refill is hourly. Rows marked as rotating offers follow the separate four-hour material rotation and may be absent from the current assortment.

Buy from this merchant
Ashes34
Raw arcane crystal152
Uncut Quartz123

Sell to this merchant

Acceptance does not imply an item is stocked for purchase. Item pages list catalog base sale values.

Sell to this merchant
Ember shard
Cinder Lance — Fragment 1/3
Cinder Lance — Fragment 2/3
Cinder Lance — Fragment 3/3
Frostbite Fury — Fragment 1/3
Frostbite Fury — Fragment 2/3
Frostbite Fury — Fragment 3/3
Briar Snare — Fragment 1/3
Briar Snare — Fragment 2/3
Briar Snare — Fragment 3/3
Emberwake — Fragment 1/3
Emberwake — Fragment 2/3
Emberwake — Fragment 3/3
Veil Needle — Fragment 1/3
Veil Needle — Fragment 2/3
Veil Needle — Fragment 3/3
Grave Spark — Fragment 1/4
Grave Spark — Fragment 2/4
Grave Spark — Fragment 3/4
Grave Spark — Fragment 4/4
Lumen Ward — Fragment 1/4
Lumen Ward — Fragment 2/4
Lumen Ward — Fragment 3/4
Lumen Ward — Fragment 4/4
Mist Mend — Fragment 1/4
Mist Mend — Fragment 2/4
Mist Mend — Fragment 3/4
Mist Mend — Fragment 4/4
Shard Volley — Fragment 1/4
Shard Volley — Fragment 2/4
Shard Volley — Fragment 3/4
Shard Volley — Fragment 4/4
Thornlash — Fragment 1/4
Thornlash — Fragment 2/4
Thornlash — Fragment 3/4
Thornlash — Fragment 4/4
Hollow Flame — Fragment 1/5
Hollow Flame — Fragment 2/5
Hollow Flame — Fragment 3/5
Hollow Flame — Fragment 4/5
Hollow Flame — Fragment 5/5
Pale Surge — Fragment 1/5
Pale Surge — Fragment 2/5
Pale Surge — Fragment 3/5
Pale Surge — Fragment 4/5
Pale Surge — Fragment 5/5
Ward of Ash — Fragment 1/5
Ward of Ash — Fragment 2/5
Ward of Ash — Fragment 3/5
Ward of Ash — Fragment 4/5
Ward of Ash — Fragment 5/5
Winter Grasp — Fragment 1/5
Winter Grasp — Fragment 2/5
Winter Grasp — Fragment 3/5
Winter Grasp — Fragment 4/5
Winter Grasp — Fragment 5/5
Sable Leech — Fragment 1/5
Sable Leech — Fragment 2/5
Sable Leech — Fragment 3/5
Sable Leech — Fragment 4/5
Sable Leech — Fragment 5/5
Tempest Arc — Fragment 1/6
Tempest Arc — Fragment 2/6
Tempest Arc — Fragment 3/6
Tempest Arc — Fragment 4/6
Tempest Arc — Fragment 5/6
Tempest Arc — Fragment 6/6
Sunken Ember — Fragment 1/6
Sunken Ember — Fragment 2/6
Sunken Ember — Fragment 3/6
Sunken Ember — Fragment 4/6
Sunken Ember — Fragment 5/6
Sunken Ember — Fragment 6/6
Moonwell — Fragment 1/6
Moonwell — Fragment 2/6
Moonwell — Fragment 3/6
Moonwell — Fragment 4/6
Moonwell — Fragment 5/6
Moonwell — Fragment 6/6
Ruin Chorus — Fragment 1/6
Ruin Chorus — Fragment 2/6
Ruin Chorus — Fragment 3/6
Ruin Chorus — Fragment 4/6
Ruin Chorus — Fragment 5/6
Ruin Chorus — Fragment 6/6
Starfall Fury — Fragment 1/6
Starfall Fury — Fragment 2/6
Starfall Fury — Fragment 3/6
Starfall Fury — Fragment 4/6
Starfall Fury — Fragment 5/6
Starfall Fury — Fragment 6/6
Cinder Lance — Restored scroll
Frostbite Fury — Restored scroll
Briar Snare — Restored scroll
Emberwake — Restored scroll
Veil Needle — Restored scroll
Grave Spark — Restored scroll
Lumen Ward — Restored scroll
Mist Mend — Restored scroll
Shard Volley — Restored scroll
Thornlash — Restored scroll
Hollow Flame — Restored scroll
Pale Surge — Restored scroll
Ward of Ash — Restored scroll
Winter Grasp — Restored scroll
Sable Leech — Restored scroll
Tempest Arc — Restored scroll
Sunken Ember — Restored scroll
Moonwell — Restored scroll
Ruin Chorus — Restored scroll
Starfall Fury — Restored scroll
Stoneheart crystal
Deepstone gem
Hollowed essence
Hollowed pendant
Stoneheart ring
Ashes
Raw arcane crystal
Uncut Quartz
Shadow fragments
Ring of Whispers

Daily routine

These are game-clock routine waypoints; walking and interruptions can delay arrival.

Daily routine
0Resting at home-1610, -1333, 0
6.5At work-1690.0, -960.0, 0.0
12Taking a midday break-1770.0, -880.0, 0.0
14At work-1690.0, -960.0, 0.0
18.5Taking an evening break-1770.0, -880.0, 0.0
21Resting at home-1610, -1333, 0

Conversation and services

Replies are conditional on conversation and quest progress; this list includes options from different stages.

Conversation and services
Is that really magical?talk
Where do you find these things?talk
Does Iven believe your stories?talk
Do you ever keep a find?talk
Do you ever tire of putting on a show?talk
May I see what is in stock?talk
About a personal request.talk
Goodbye.talk
I have another question.talk
You can speak plainly with me.talk
You could stop misleading people.talk
Leave.close
Let us trade.shop
I'll help.request-accept
I can't take that on right now.talk
Do you need help with anything?talk
About what you asked me to do...talk
Rhea found an uneven setting and an edge needing attention. She made no claim about magic.request-complete

Related articles

Linked from 9 articles
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
npc:resident.lore.036
Content status
Current F0 test world; not final world canon
Runtime ID
resident.lore.036
Person ID
lore.person.036
Actor kind
34
Appearance ID
0
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Content status
Current F0 test world; not final world canon
Runtime ID
resident.lore.036
Person ID
lore.person.036
Role
Curiosity Dealer
Site
Camp-4
Location
Traders Camp
Actor kind
34
Appearance ID
0
Shop
curiosities

Source files

  • Backend/Alderfen.Accounts/ImportMarketRules.cs
  • Content/Appearance/bodies.json
  • Content/Dialogues/dialogues.json
  • Content/Quests/quests.json
  • Content/WorldCast/cast.json
  • Content/WorldCast/life.json
  • Content/WorldCast/merchants.json
  • Content/WorldCast/vendor-stock.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/Generated/RPGSlayerCatalog.h
  • Source/FantasyBenchmark/RPGAmmo.cpp
  • Source/FantasyBenchmark/RPGAppearance.cpp
  • Source/FantasyBenchmark/RPGArmour.cpp
  • Source/FantasyBenchmark/RPGArtificeItemModels.h
  • Source/FantasyBenchmark/RPGArtificeRecipes.cpp
  • Source/FantasyBenchmark/RPGBackComponent.cpp
  • Source/FantasyBenchmark/RPGBeetles.cpp
  • Source/FantasyBenchmark/RPGBeetles.h
  • Source/FantasyBenchmark/RPGBodies.cpp
  • Source/FantasyBenchmark/RPGButterflies.h
  • Source/FantasyBenchmark/RPGButterflyPotions.cpp
  • Source/FantasyBenchmark/RPGCampfireRules.h
  • Source/FantasyBenchmark/RPGCanyonItems.h
  • Source/FantasyBenchmark/RPGCapeComponent.cpp
  • Source/FantasyBenchmark/RPGCoalMining.h
  • Source/FantasyBenchmark/RPGCombatPower.h
  • Source/FantasyBenchmark/RPGCombatTrees.h
  • Source/FantasyBenchmark/RPGCooking.h
  • Source/FantasyBenchmark/RPGEquipmentAttachmentFit.cpp
  • Source/FantasyBenchmark/RPGEquipmentAttachmentRows.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.h
  • Source/FantasyBenchmark/RPGFiremakingFuel.h
  • Source/FantasyBenchmark/RPGGearFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGImportMarket.h
  • Source/FantasyBenchmark/RPGIronArmour.cpp
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGLanternComponent.cpp
  • Source/FantasyBenchmark/RPGMarket.cpp
  • Source/FantasyBenchmark/RPGNecklaceComponent.cpp
  • Source/FantasyBenchmark/RPGNorthwickLayout.h
  • Source/FantasyBenchmark/RPGProductionRules.h
  • Source/FantasyBenchmark/RPGProgression.cpp
  • Source/FantasyBenchmark/RPGSlayerItemCombat.cpp
  • Source/FantasyBenchmark/RPGSlayerItemModels.h
  • Source/FantasyBenchmark/RPGSlayerItemPresentation.cpp
  • Source/FantasyBenchmark/RPGSlayerSkilling.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.h
  • Source/FantasyBenchmark/RPGSteelArmour.cpp
  • Source/FantasyBenchmark/RPGStoneheartWeapons.h
  • Source/FantasyBenchmark/RPGSummoningComponent.cpp
  • Source/FantasyBenchmark/RPGSummoningState.cpp
  • Source/FantasyBenchmark/RPGTindleComponent.cpp
  • Source/FantasyBenchmark/RPGTraderImportModels.h
  • Source/FantasyBenchmark/RPGTraderImports.cpp
  • Source/FantasyBenchmark/RPGUnit.cpp
  • Source/FantasyBenchmark/RPGWorldStreaming.cpp
  • Wiki/content/equipment-media.json
  • Wiki/tools/player_guides.py

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