Keira Nash
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Keira Nash is the scout at B20 in the current test world.
Getting started
Find Keira Nash at B20 in Northwick. Their role is scout. Use the daily-routine waypoints if they have moved; the game-clock time is a destination schedule and walking or interruptions can delay arrival. Conversation options depend on quest progress; check the linked request before bringing its hand-in items.
| Keira: The sketch leaves out a landmark near | Offers quest |
Find it in the world
- Keira NashBuilding reference point. The marker identifies the building, not its doorway or a live character.
- Area reference point
Source-coordinate schematic. Building and area pins are reference points; terrain, doorways and walkable paths are not drawn. Characters can move during their routines.
Quests and requests
| Keira: The sketch leaves out a landmark near | The sketch leaves out a landmark near our departure point. Compare it with what you can see from the safe area and tell me what's missing. |
Daily routine
These are game-clock routine waypoints; walking and interruptions can delay arrival.
| 0 | Resting at home | 9938.4, 12070.5, 1253.8067 |
| 6.5 | At work | 9942.3, 12173.9, 956.8067 |
| 12 | Taking a midday break | 10050.4, 12159.0, 956.8067 |
| 14 | At work | 9942.3, 12173.9, 956.8067 |
| 18.5 | Taking an evening break | 10050.4, 12159.0, 956.8067 |
| 21 | Resting at home | 9938.4, 12070.5, 1253.8067 |
Conversation and services
Replies are conditional on conversation and quest progress; this list includes options from different stages.
| What do you look for? | talk |
| Can you guarantee a safe path? | talk |
| Do you work with Beren? | talk |
| Why use Tobin's equipment? | talk |
| Do people mistake caution for nerves? | talk |
| About a personal request. | talk |
| Goodbye. | talk |
| I have another question. | talk |
| You'd rather they came to look. | talk |
| You might still be wrong. | talk |
| Leave. | close |
| I understand. I will pass that on. | request-confirm |
| I will come back to this. | talk |
| I'll help. | request-accept |
| I can't take that on right now. | talk |
| What route question still needs to reach Rovan? | request-ask |
| Do you need help with anything? | talk |
| About what you asked me to do... | talk |
| The forked post is visible from the departure area but missing from the sketch. I stayed inside the boundary. | request-complete |
Linked from 4 articles
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
npc:resident.camp.0.0- Content status
- Current F0 test world; not final world canon
- Runtime ID
- resident.camp.0.0
- Person ID
- lore.person.047
- Actor kind
- 12
- Appearance ID
- 10
- Interior ID
- prototype.training.house.building20
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Content status
- Current F0 test world; not final world canon
- Runtime ID
- resident.camp.0.0
- Person ID
- lore.person.047
- Role
- Scout
- Site
- B20
- Location
- Northwick
- Actor kind
- 12
- Appearance ID
- 10
- Interior ID
- prototype.training.house.building20
Source files
Content/Dialogues/dialogues.jsonContent/Quests/quests.jsonContent/WorldCast/cast.jsonContent/WorldCast/life.jsonSource/FantasyBenchmark/RPGNorthwickServices.cppSource/FantasyBenchmark/RPGSkillMeadows.hSource/FantasyBenchmark/RPGTrainingVillageLayout.hWiki/tools/player_guides.py