Beren Holt
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Beren Holt is the night watchman at B1-north in the current test world.
Getting started
Find Beren Holt at B1-north in Northwick. Their role is night watchman. Use the daily-routine waypoints if they have moved; the game-clock time is a destination schedule and walking or interruptions can delay arrival. Conversation options depend on quest progress; check the linked request before bringing its hand-in items.
| Beren: There s a stack blocking the view | Offers quest |
Find it in the world
- Beren HoltBuilding reference point. The marker identifies the building, not its doorway or a live character.
- Area reference point
Source-coordinate schematic. Building and area pins are reference points; terrain, doorways and walkable paths are not drawn. Characters can move during their routines.
Quests and requests
| Beren: There s a stack blocking the view | There's a stack blocking the view down the public path. Have a look and tell me whose mark is on it. Don't move anyone's goods. |
Daily routine
These are game-clock routine waypoints; walking and interruptions can delay arrival.
| 0 | Resting at home | 2152.091, 7796.7594, 1080.3903 |
| 6.5 | At work | 2221.341, 7692.3094, 758.6403 |
| 12 | Taking a midday break | 2117.166, 7704.1844, 758.6403 |
| 14 | At work | 2221.341, 7692.3094, 758.6403 |
| 18.5 | Taking an evening break | 2117.166, 7704.1844, 758.6403 |
| 21 | Resting at home | 2152.091, 7796.7594, 1080.3903 |
Conversation and services
Replies are conditional on conversation and quest progress; this list includes options from different stages.
| What are you watching for? | talk |
| Do you work for Oswin? | talk |
| What happened last night? | talk |
| Are you afraid out here? | talk |
| Does a quiet watch make you nervous? | talk |
| About a personal request. | talk |
| Goodbye. | talk |
| I have another question. | talk |
| I'd rather hear a warning than miss one. | talk |
| Sounds like you frighten yourself. | talk |
| Leave. | close |
| I understand. I will pass that on. | request-confirm |
| I will come back to this. | talk |
| I'll help. | request-accept |
| I can't take that on right now. | talk |
| What did you witness during last night's disturbance? | request-ask |
| Do you need help with anything? | talk |
| About what you asked me to do... | talk |
| The empty stack beside the wall has a mark of three crossed lines. It blocks the view from the public path. | request-complete |
| Rusk wants to know the warning you're using now. | request-ask |
| Other requests. | talk |
| What did you witness yourself about the road disturbance? | request-ask |
| Previous requests. | talk |
Linked from 6 articles
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
npc:resident.camp.0.1- Content status
- Current F0 test world; not final world canon
- Runtime ID
- resident.camp.0.1
- Person ID
- lore.person.010
- Actor kind
- 13
- Appearance ID
- 9
- Interior ID
- prototype.training.house.building1.north
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Content status
- Current F0 test world; not final world canon
- Runtime ID
- resident.camp.0.1
- Person ID
- lore.person.010
- Role
- Night Watchman
- Site
- B1-north
- Location
- Northwick
- Actor kind
- 13
- Appearance ID
- 9
- Interior ID
- prototype.training.house.building1.north
Source files
Content/Dialogues/dialogues.jsonContent/Quests/quests.jsonContent/WorldCast/cast.jsonContent/WorldCast/life.jsonSource/FantasyBenchmark/RPGNorthwickServices.cppSource/FantasyBenchmark/RPGSkillMeadows.hSource/FantasyBenchmark/RPGTrainingVillageLayout.hWiki/tools/player_guides.py