Enhancement

Sensitive mechanism

An Engineering 20 enhancement installed at an Engineering bench. It modifies a compatible item and has its own wear and repair lifecycle.

At a glance

Engineering level
20
Base installation XP
60
Added weight (g)
0
Armour rating
0
Attack bonus
0
Damage bonus (%)
0
Light bonus (%)
0
Range bonus (m)
2

Installation materials

Condition, repair and dismantling

New installations have 10,000 condition. Unequip the item to repair or dismantle it at the required Engineering level. Repair cost for each original component = ceil(original amount × missing condition × 60 / 1,000,000); repair XP = max(1, floor(base installation XP × missing condition / 20,000)). Dismantling preserves the base item, gives one Scraps and a random selection from the original component pool. Its maximum component count = max(1, floor(total original components × (150,000 + 25 × condition) / 1,000,000)); at least one and at most that many components are drawn without replacement. At zero condition the enhancement breaks and yields a Box of scraps, queued if inventory space is unavailable.

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Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGArtifice.cpp

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