Enhancement

Calibrated focus

An Engineering 25 enhancement installed at an Engineering bench. It modifies a compatible item and has its own wear and repair lifecycle.

At a glance

Engineering level
25
Base installation XP
72
Added weight (g)
0
Armour rating
0
Attack bonus
0
Damage bonus (%)
-2
Light bonus (%)
0
Range bonus (m)
0.5

Installation materials

Condition, repair and dismantling

New installations have 10,000 condition. Unequip the item to repair or dismantle it at the required Engineering level. Repair cost for each original component = ceil(original amount × missing condition × 60 / 1,000,000); repair XP = max(1, floor(base installation XP × missing condition / 20,000)). Dismantling preserves the base item, gives one Scraps and a random selection from the original component pool. Its maximum component count = max(1, floor(total original components × (150,000 + 25 × condition) / 1,000,000)); at least one and at most that many components are drawn without replacement. At zero condition the enhancement breaks and yields a Box of scraps, queued if inventory space is unavailable.

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Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGArtifice.cpp

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