AbilityCurrent prototype

Hold the Line

Prepare one melee interception as a foe enters your reach. A hit and failed Strength save stop a non-boss's remaining movement. Uses one reaction.

Using this ability

Prepare one melee interception as a foe enters your reach. A hit and failed Strength save stop a non-boss's remaining movement. Uses one reaction. Prepare the required weapon, shield or learned effect before choosing this action. Suggestion: check the target and movement route first, then keep enough actions and essence for the listed cost. A cooldown refers to this action's reuse, rather than additional free actions.

Using this ability
Action ID309
Required level75
Action points1
Bonus action points0
Base essence0
Cooldown (turns)4
TargetSelf
Range (m)0
Weapon requirementMelee

Unlocking

Unlocks automatically at the required skill level. Assign it from Edit bars / Skills. No talent point investment is required; its weapon, target, cooldown and action costs still apply.

Related articles

Linked from 1 article
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
ability:309
Action ID
309
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Action ID
309
Required level
75
Action points
1
Bonus action points
0
Base essence
0
Cooldown (turns)
4
Target
Self
Range (m)
0
Weapon requirement
Melee

Source files

  • Source/FantasyBenchmark/RPGCombatAbilities.cpp
  • Source/FantasyBenchmark/RPGCombatAbilities.h
  • Wiki/tools/player_guides.py

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