ResourceCurrent prototype

Walkway clear

Both identified packs are in storage and the marked walkway is clear.

Getting started

Both identified packs are in storage and the marked walkway is clear. Check the linked quest stage before interacting: an authored evidence interaction is not an unlimited material node.

World guide

Find it in the world

Walkway clear: source-coordinate schematic1: Walkway clear. Authored quest-object starting point. Positions use world X and Y. This schematic does not draw terrain or walkable paths.SOURCE COORDINATESWorld X → · World Y ↑Walkway clear — Authored quest-object starting point1
  1. Walkway clear
    Authored quest-object starting point. Quest progress, delivery or carrying can move or hide this object; this is its starting position.

Source-coordinate schematic. Building and area pins are reference points; terrain, doorways and walkable paths are not drawn. Characters can move during their routines.

Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
resource:worldcast.evidence.051.walkway-clear
Content status
Current F0 test world; not final world canon
Runtime ID
worldcast.evidence.051.walkway-clear
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Content status
Current F0 test world; not final world canon
Runtime ID
worldcast.evidence.051.walkway-clear
Interaction type
Quest evidence / authored interaction

Source files

  • Content/WorldCast/request-evidence.json
  • Source/FantasyBenchmark/RPGCastWorld.cpp
  • Wiki/tools/player_guides.py

Type a name, ingredient, reward or question to explore the compendium.

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