ResourceCurrent prototype

Inactive object

Iven can identify the source of the object's claimed property as its previous seller; he has not personally verified it and object stays inactive.

Getting started

Iven can identify the source of the object's claimed property as its previous seller; he has not personally verified it and object stays inactive. Check the linked quest stage before interacting: an authored evidence interaction is not an unlimited material node.

World guide

Find it in the world

Inactive object: source-coordinate schematic1: Inactive object. Authored quest-object starting point. Positions use world X and Y. This schematic does not draw terrain or walkable paths.SOURCE COORDINATESWorld X → · World Y ↑Inactive object — Authored quest-object starting point1
  1. Inactive object
    Authored quest-object starting point. Quest progress, delivery or carrying can move or hide this object; this is its starting position.

Source-coordinate schematic. Building and area pins are reference points; terrain, doorways and walkable paths are not drawn. Characters can move during their routines.

Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
resource:worldcast.evidence.044.inactive-object
Content status
Current F0 test world; not final world canon
Runtime ID
worldcast.evidence.044.inactive-object
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Content status
Current F0 test world; not final world canon
Runtime ID
worldcast.evidence.044.inactive-object
Interaction type
Quest evidence / authored interaction

Source files

  • Content/WorldCast/request-evidence.json
  • Source/FantasyBenchmark/RPGCastWorld.cpp
  • Wiki/tools/player_guides.py

Type a name, ingredient, reward or question to explore the compendium.

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