Alis Wey
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Alis Wey is the house steward at B12 in the current test world.
Getting started
Find Alis Wey at B12 in Northwick. Their role is house steward. Use the daily-routine waypoints if they have moved; the game-clock time is a destination schedule and walking or interruptions can delay arrival. Conversation options depend on quest progress; check the linked request before bringing its hand-in items.
| Alis: Oswin is gathering questions from residents Coul | Offers quest |
| Conversation 021 | Offers quest |
Find it in the world
- Alis WeyBuilding reference point. The marker identifies the building, not its doorway or a live character.
- Area reference point
Source-coordinate schematic. Building and area pins are reference points; terrain, doorways and walkable paths are not drawn. Characters can move during their routines.
Quests and requests
| Alis: Oswin is gathering questions from residents Coul | Oswin is gathering questions from residents. Could you ask which practical concerns they want discussed here? Don't promise answers on our behalf. |
Daily routine
These are game-clock routine waypoints; walking and interruptions can delay arrival.
| 0 | Resting at home | 3909.9, 12249.1, 1257.5874 |
| 6.5 | At work | 4150.8, 12253.6, 960.5874 |
| 12 | Taking a midday break | 4225.5, 12176.5, 960.5874 |
| 14 | At work | 4150.8, 12253.6, 960.5874 |
| 18.5 | Taking an evening break | 4225.5, 12176.5, 960.5874 |
| 21 | Resting at home | 3909.9, 12249.1, 1257.5874 |
Conversation and services
Replies are conditional on conversation and quest progress; this list includes options from different stages.
| How does the House recognise expedition work? | talk |
| What happens in this House? | talk |
| Must a member use magic? | talk |
| Does every House work the same way? | talk |
| What about the rumours concerning The Concord? | talk |
| Does everyone bring the House's problems to you? | talk |
| About a personal request. | talk |
| Goodbye. | talk |
| I have another question. | talk |
| Who listens when you've had enough? | talk |
| You chose to represent the House. | talk |
| Leave. | close |
| I'll help. | request-accept |
| I can't take that on right now. | talk |
| I understand. I will pass that on. | request-confirm |
| I will come back to this. | talk |
| Do you need help with anything? | talk |
| About what you asked me to do... | talk |
| Oswin raised night noise, blocked paths, and a clear person to contact when something goes wrong. | request-complete |
| Della asks what safeguards protect neighbours from the House's work. | request-ask |
| Maera invites you to a discussion about responsibility. Would you be willing? | request-ask |
| Another question. | talk |
Linked from 6 articles
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
npc:concord.northwick.1- Content status
- Current F0 test world; not final world canon
- Runtime ID
- concord.northwick.1
- Person ID
- lore.person.038
- Actor kind
- 1
- Appearance ID
- 4
- Interior ID
- prototype.training.house.building12
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Content status
- Current F0 test world; not final world canon
- Runtime ID
- concord.northwick.1
- Person ID
- lore.person.038
- Role
- House Steward
- Site
- B12
- Location
- Northwick
- Actor kind
- 1
- Appearance ID
- 4
- Interior ID
- prototype.training.house.building12
Source files
Content/Dialogues/dialogues.jsonContent/Quests/quests.jsonContent/WorldCast/cast.jsonContent/WorldCast/life.jsonSource/FantasyBenchmark/RPGNorthwickServices.cppSource/FantasyBenchmark/RPGSkillMeadows.hSource/FantasyBenchmark/RPGTrainingVillageLayout.hWiki/tools/player_guides.py