Sunspot steel armour
On this page
Sunspot steel armour groups the matching head, chest, legs and feet pieces. Each piece links to its requirements, production and individual equipment stats.
Equipment family and bonuses
This is an equipment appearance family. Armour statistics are contributed by each equipped piece; completing the family does not add a separate set bonus. You can mix pieces with other armour. Capes, shields and accessories are separate equipment and are not members merely because they have a matching colour.
Matching dye identity
Every listed piece has the Sunspot dye identity (stable dye index 3). Dyeing preserves the base item's stats and requirements. Armour must be Masterwork before recolouring; one dye is used for each item.
Appearance gallery
View Sunspot steel armour in the recorded images below. Select an image to see it at full size.
2 images
Worn in the complete Sunspot steel armour outfit. Native game screenshot, masculine average body, front view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txt
Worn in the complete Sunspot steel armour outfit. Native game screenshot, masculine average body, rear three-quarter view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txtSet pieces
Not currently available This complete appearance family contains unavailable or retired pieces: Sunspot Steel helm, Sunspot Steel boots. Follow each piece for its current obtainability.
Reserved plain-dye identities
This family includes preserved save identities for Steel helm, Steel boots. These metal-only pieces cannot newly receive a plain dye through current dyeing. Their older stable IDs remain valid; patterned dyes follow their own metal colouring rules.
Linked from 4 articles
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
set:steel:dye:03- Availability
- This complete appearance family contains unavailable or retired pieces: Sunspot Steel helm, Sunspot Steel boots. Follow each piece for its current obtainability.
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Family type
- Armour appearance family
- Pieces
- 4
- Finish
- Sunspot
- Additional full-set bonus
- None
- Availability
- This complete appearance family contains unavailable or retired pieces: Sunspot Steel helm, Sunspot Steel boots. Follow each piece for its current obtainability.
Source files
Content/Appearance/bodies.jsonDocs/Spelhandboek/Mechanics/Armour-voorstel.mdGameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGAmmo.cppSource/FantasyBenchmark/RPGAppearance.cppSource/FantasyBenchmark/RPGArmour.cppSource/FantasyBenchmark/RPGArtificeItemModels.hSource/FantasyBenchmark/RPGArtificeRecipes.cppSource/FantasyBenchmark/RPGBackComponent.cppSource/FantasyBenchmark/RPGBeetles.cppSource/FantasyBenchmark/RPGBeetles.hSource/FantasyBenchmark/RPGBodies.cppSource/FantasyBenchmark/RPGButterflies.hSource/FantasyBenchmark/RPGButterflyPotions.cppSource/FantasyBenchmark/RPGCanyonItems.hSource/FantasyBenchmark/RPGCapeComponent.cppSource/FantasyBenchmark/RPGCoalMining.hSource/FantasyBenchmark/RPGCombatPower.hSource/FantasyBenchmark/RPGCombatTrees.hSource/FantasyBenchmark/RPGCooking.hSource/FantasyBenchmark/RPGEquipmentAttachmentFit.cppSource/FantasyBenchmark/RPGEquipmentAttachmentRows.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.hSource/FantasyBenchmark/RPGFiremakingFuel.hSource/FantasyBenchmark/RPGGearFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGImportMarket.hSource/FantasyBenchmark/RPGIronArmour.cppSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGLanternComponent.cppSource/FantasyBenchmark/RPGMarket.cppSource/FantasyBenchmark/RPGNecklaceComponent.cppSource/FantasyBenchmark/RPGNorthwickLayout.hSource/FantasyBenchmark/RPGProductionRules.hSource/FantasyBenchmark/RPGProgression.cppSource/FantasyBenchmark/RPGSlayerItemCombat.cppSource/FantasyBenchmark/RPGSlayerItemModels.hSource/FantasyBenchmark/RPGSlayerItemPresentation.cppSource/FantasyBenchmark/RPGSlayerSkilling.cppSource/FantasyBenchmark/RPGSpellFuel.cppSource/FantasyBenchmark/RPGSpellFuel.hSource/FantasyBenchmark/RPGSteelArmour.cppSource/FantasyBenchmark/RPGStoneheartWeapons.hSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cppSource/FantasyBenchmark/RPGTindleComponent.cppSource/FantasyBenchmark/RPGTraderImportModels.hSource/FantasyBenchmark/RPGTraderImports.cppSource/FantasyBenchmark/RPGUnit.cppSource/FantasyBenchmark/RPGWorldStreaming.cppWiki/content/equipment-media.json