Ability

Minor Ward

Protect a living ally with a ward.

At a glance

Action ID
37
Action points
1
Bonus action points
0
Base essence
2
Cooldown (turns)
0
Requires a target
Yes
Required level
5
Off hand free hand essence multiplier
150%, rounded up after staff discount

Magic lessons and costs

Arcane bolt and Ember are known at Magic 1. Learn Frost Needle, Minor Ward and Cleanse through the free lessons at the Rock crab training ground. Equip ordinary or concentrated arcane essence in Ammo; bag contents alone do not enable casting. An equipped main-hand staff discounts positive spell essence to max(1, floor(base × 0.75)). An off-hand free-hand cast applies its 150% cost afterwards. Repeat casting has no cooldown; every cast still needs valid hands, target, action budget and enough equipped essence.

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Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • Source/FantasyBenchmark/RPGCombatRules.h

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